I began my career as a Product Designer in the mid-1990’s. This was before 3D and digital drawing became the mainstay tools of the design process. Back then, we used traditional presentation techniques. Primarily fibre-tip pen sketch work and marker/pastel/pencil-crayon rendering.
These ‘tangible’ mediums of concept ideation still feature as an integral part of the creative process in Product and Automotive Design. In the Film and Game industries however, it’s almost all done digitally. Apart from rough schematics in a Moleskin pad, or the odd ‘back of a fag packet’ sketch, all of my concept work is done digitally or I jump straight in to 3D modelling.
As much as I love the speed and versatility of digital tools in a professional context, when I’m working on my personal projects, I still prefer to sketch using a pen. The immediacy and tactile nature of pen on paper has yet to be successfully replicated in my opinion.
My sketches, available to buy, are all original one-offs. Drawn in pen, without the use of pencil guides or rough underlays. Hence each one is unique.
In addition to the original sketches, digital versions are also available to buy as prints, which will also include a rendered version.